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player name: password: world: 1 caledonii 2 darkveil xenarthra zion stay logged in join now! lost your password? world of dungeons fantasy browser role playing game take on the role of a brave hero combine races and classes to create your own perfect hero explore dungeons with your group members there are thousands of powerful and magical items to find all this and more - free of charge. join now! world of dungeons is real. this online game lives with and for and by its' players. it is like a living organism, constantly morphing to best suit its players. this prevents the game from becoming boring. it is like a home or a hang out for friends. you meet new friends quite often. together, you can submerse yourself in middle age backgrounds and carry out heroic dreams through your heroes in game. you can be strong without having to lift weights, intelligent without needing a college degree, or financially powerful without having to be an executive accountant.. financial wealth, beauty, race, gender, age. none of this has influence here in game. what counts is the interests and the readiness to discover. to listen, to learn, and to participate, as well as to remain steadfast. socializing, communication, bread and games. experiencing the success with others after a victory makes the time spent in planning tactics worth the while. great assistance is offered to new players. active is the key word - cooperation . everyone here has the possibility to present themselves and be taken seriously in their group and in the forums. duties are distributed and the the newbies of today become the generals and mentors of tomorrow. world of dungeons is human. that is what makes this game different from the others. it changes to suit the needs of those who travel and explore its worlds. we make this game what it is. sometimes it may not be pretty, and can at times seem lethargic. it is not always cheerful, and can be frustrating. sometimes things do not work as intended, but still: that is exactly what i like about this game, and i see myself reflected in it. i am a collector by trade the first things that interests me is the items we found during exploration... and thats where i find this game ingenious. loads of items, and in the higher levels there are still things that can be used. the uniques drop at just the right rates to prevent utter frustration, and it is always rewarding to see that one item you and your group have been searching for finally make its way into your treasure vault. the second positive plus is the hero duels... what could make you more proud than to defeat a hero two levels higher, regardless if by luck or by skill... during group battles, tactic is the key to victory: "what will your opponents do? how will they attempt to defeat your group in battle? can you prevent it, or can you beat them to the punch? how can we protect ourselves? what buffs will we need? will we win, and where will we be in the group ranks afterwards?" these are the thoughts that cross my mind before accepting the challenge.^^ i have played other games, but the only game i continue to keep playing and enjoying is world of dungeons due to its constructive style. it is a game that does not just depend on who you are allied to, but to those who are trying to sell you their weathered gold coin , or the hero who just defeated you in battle. you can learn from their skilling. great variety constantly throughout the game before finding out about world of dungeons, i been playing another mmo for a few years - even though i have had a lot of fun with the community there, the weak, simplified gameplay had me bored many a times.. when i found world of dungeons i was at first amazed with the huge variety of items and skills available, heck, even classes and races are still unknown in my other online addiction. here on world of dungeons, later on i found out i am not a very versatile player, yet i still enjoy immensely some of the dungeon descriptions, and the process of equipment upgrading for me and my groupmates, also tactical discussions, occasionally the duels, although that is where my lack of versatility is most well displayed. old school rpg hard to find online today i like world of dungeons because it is "old school" rpg. not something that you can these days find on every step like world of warcraft, lineage, guild wars, etc. world of dungeons is devoted and true to basics from which it all has arisen. i miss old times of rpg. world of dungeons has given me opportunity to remind those past days once again. i think that for great pleasure of playing are not fantatic graphics and bombastic sounds necessary. without them what remains is pure joy of hardcore veteran player. challenges at every turn the group comes first the growth of the heroes as such is a secondary concern for me. that is after all just a matter of scale. as my characters grow stronger, the challenges they face also become more challenging, which pretty much cancels out the achievement. except that it gives access to new dungeons so i do not have to do keilerei pub forever. what matters to me is the group. without good people to fight by my side, the dungeon ventures would go stale, no matter how well designed the dungeons might be, and no matter how perfect the user interface. further, the group also becomes a responsibility, can not let the mates down, even on a bad day. this works both ways; our encounter with a cheater was rather demoralising for us all. the other fun part is the problem solving aspect. working out what exactly is needed to take down the opposition in any given dungeon. for that part to meaningful, tactics must really matter. weapons choice does matter, to an extent - where people place themselves in the marching order, whether ranged or melee is used, which hostiles are targeted first with ranged weapons. the decision making involved in that is the key to the experience. good paced gameplay little investment time required i do like what a lot of people have said. good pacing on the gameplay and depending on the character you play, you do not have to sit online for hours on end to do well. the vacation system is very nice as well. i wish some other online games i play would have something like that. i like that the basic classes you can play for free are still good classes, but i do not like how you virtually get to the point that if you do not have some premium players, your group is in for a long, hard and rough ride. i like reading the dungeon descriptions and item descriptions, but there definitely is some room for improvement. i know some people are saying that the game is so easy for someone to pick up and play...but it is really not. if you have a good background in d&d or something, then yes it is, but for those that do not, it is and can be very confusing. it is also just not very...intriguing and newer players can lose interest fast. i like the grouping system and set up, but it does bug me that if your group can not set up their settings for every dungeon, you will run in to some serious problems as you get in to the middle to later stages in the game. i have some other issues and stuff with the game, but overall it is a relaxing and fun game. it can be taxing and you have to be patient to learn it, but once you do it works out really nicely. well paced gameplay easy to keep an eye on i play because the game is paced nicely, does not require and demand hours and hours and hours of slaving away during one session to be capable of doing well, and the fact that there is little player hostility, as the way the game works does not promote it. and for those that want to put the extra time in, there is something for them, as well. does not consume your time no disadvantages i like world of dungeons because it does not require you to be on constantly to make progress. it is one of the few rpgs where you are not entirely disadvantaged because of a tight schedule, yet you can still make